

Nations without equivalents gain randomly generated ideas (though at the moment there appears to be a glitch where generic national ideas appear on the launch screen, as it seems ideas are only generated upon first launch of a game using the generated mod. Nations that have an equivalent in EU4 gain their national ideas.Flags are carried over for the nations as well for CK2 nations that have no equivalent in EU4. Dynamic country tags are created for CK2 realms without equivalents in the base EU4 game.A CK2 save (from any year) is turned into a mod for the EU4 start-date of 1444, allowing the player to continue on to 1821.


As its name suggests, this expansion introduces new content connected to, trade. Mare Nostrum Mare Nostrum, translated as 'Our Sea' in Latin, was the Roman name for the Mediterranean Sea. Additionally, The adds mechanics for government types and adds mechanics to the religion. To help with development, please visit the official development thread on the Paradox forums. This converter is documented on the Europa Universalis 4 wiki.For troubleshooting, bugreporting, or other help, please visit the official release thread on the Paradox Interactive forums.The Europa Universalis IV Converter is a DLC for Crusader Kings II.It turns a saved game of CK2 into a mod for Europa Universalis IV.The DLC was originally available as a pre-order bonus for EU4 shortly after that game's launch it was made available separately as DLC, priced at €/$9.99.
